EaselJS

So there’s this HTML5 thing apparently… maybe you’ve heard of it? :)

Yes, I put it off far too long but I’ve finally done ‘something’ with it:

I used EaselJS, which is very close to Flash/AS3 anyway and – as is the HTML way – performance varies wildly between browsers and devices. There’s obviously huge potential in HTML5 but I doubt I’ll be fully jumping in until it gets its own equivalent of the Flash Professional IDE (maybe Adobe Edge could become that?!) and a more ‘standard’ way of doing things.

Thanks to Sebastian DeRossi for taking an interest and making a much smoother version (handily displayed next to its source code) here

Posted in HTML5 | 3 Comments

Long time no see

Hey strangers!

I’ve been preoccupied with various things over the last few months – with the most pressing issue being that I need a new job! Anyway, enough about me, here’s a look at the next Super Simple Game tutorial and a few glimpses of what’s to come after that:

Press any key to kill the current game and return to the menu. As you can see, it’s very simple stuff but there’s plenty of opportunity for extension (one included). Hopefully, the tutorial will be up later this week.
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Cygnus on your portal of choice!

I completely forgot to post this – but Cygnus is on Newgrounds, Kongregate and Mochi (plus many more via Mochi!)

Of course, you can always just play it on here :)

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Misshapen – Ludum Dare 26

My first Ludum Dare entry!


Game source here
.

Update: The dust has settled since I submitted. I’m very happy with how the weekend went for the college and students. Please go check their work out on www.lmcgames.co.uk. As far as my own entry goes, it’s pretty damn terrible :) . Bitterly disappointed in myself for a lot of poor decisions but at least the account is off to a start. Ludum Dare entry #2 will be much better!

I made numerous mistakes (and ultimately didn’t finish) – here’s a few notes-to-self for next time:

  • Sleep through the announcement of the theme!!! I effectively wasted the first day by being too tired to think – and rashly chose an overambitious project as a result
  • Use an existing engine. 90% of my time was spent on a spaghetti-code engine that really wasn’t necessary.
  • Eat well!
  • Spend a good few hours on the idea – not 10 minutes ;)

- Ant

Posted in Flash, Games, WIP | 1 Comment

Super Simple Games – Simon

Well, here goes nothin’!

I’m making the split between simple tutorials and the slightly more advanced projects by introducing a new little series: Super Simple Games. Here’s the first one, where we will make a ‘Simon’ pattern memory game:
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Posted in Flash, Games | 9 Comments