Pathfinding – The Projects

Hey PointClickWinners :)

After a lot of failed attempts to make this as a video, I’ve resigned myself to a written tutorial. I found I was waffling too much about pointless stuff – we can attempt to cut to the chase here.

So, here’s a little example of the sort of product you could use pathfinding for (if you fancy yourself as a Frankenstein-esque, life-giving, scientist type):

Live my pretties!

Before you continue, make sure you have read this page on A* pathfinding theory. The link suitably covers the logic we’ll be working to throughout this tutorial.

Click to download the tutorial source files

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March project preview

Hello!

Here’s a quick look at what’s in store for you in the next project – A* pathfinding!

It’s slowed down a touch so you can see it ‘thinking’. Click on any passable (white) grid space to move to that space.

It’s a tricky subject – and one I hadn’t actually looked at in over 5 years – so all the theory is from an excellent and easily accessible source: http://www.policyalmanac.org/games/aStarTutorial.htm. Go swot up ;) .

This is basic grid-based pathfinding; if it’s something that appeals to you, this is a decent start but it’s only a very small section of the bigger pathfinding picture. Even so, I’m still struggling to cram it all into the hour I allocate for videos at the moment; it should be with you within a week *fingers crossed*

Ant

Update: Couldn’t help pushing it a bit further:

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Drawing, Animating and Scripting an Interactive Character – The Projects

A nice and simple one this month. If you’re a Flash newbie, this is the one for you. If you’re already fairly proficient, skip to the last section for a tutorial on following the mouse cursor with the character’s eyes.

Source files:

Sample file:

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Game highlight – Rebuild

A great zombie-apocalypse indie game here. There is a sequel… but you just can’t beat originals! Retake your town, one square at a time.

 

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Randomly Generated Hills – Show Your Class

It’s mini-competition time!

I’m hoping that there are now enough of you watching these videos to make some healthy competition possible. Using the Randomly Generated Hills tutorial and resulting classes, I want you to make something impressive to share with other readers/viewers.

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