Working with BitmapData in ActionScript 3

Let it snow!

Yes, let it snow with some ‘blitting’ techniques. While we’re at it, we’ll make a little particle shower too. Enjoy the video and enjoy the rest of 2012! :)



Source files:

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3 Responses to Working with BitmapData in ActionScript 3

  1. avatar Gustav says:


    If I add a child to the stage, and then to that child I add the bitmap child.
    After that, whenever I use setPixel32, the pixels are HUGE. If I have a bitmap of size 1000×1000, one “pixel” takes up 100 pixels more or less.

    What am I doing wrong? 😛


    – Gustav

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